| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Dirk Action
Sniggerdly Pandemic Legion
178
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Posted - 2013.10.22 05:35:00 -
[1] - Quote
A perfectly reasonable fix was already suggested. Simply keep warp speed deceleration the way it is pre-Rubicon, giving pilots the chance to see a ship landing on their grid. The initial acceleration being fast is fine since the intent of that change is to see where an enemy is headed and get there before them. Increased acceleration from zero coupled with the higher warp speed of interceptors and dictors achieves this goal easily, but having such ridiculous deceleration coming out of warp is overkill and clearly broken.
There's no need to mess around with server ticks (on hardware that is already routinely stretched to the limit on its 1000ms ticks as it is) or increase dscan range (making dscan unbalanced). Just keep deceleration as it is now. |

Dirk Action
Sniggerdly Pandemic Legion
178
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Posted - 2013.10.22 05:39:00 -
[2] - Quote
Alternatively, if you truly want a band aid solution and keep deceleration stupidly fast, give dictors a cooldown period where they are incapable of dropping a bubble for some period of time after dropping out of warp similar to a ship having a locking penalty after coming out of a cloak. |

Dirk Action
Sniggerdly Pandemic Legion
182
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Posted - 2013.10.22 16:56:00 -
[3] - Quote
yes, something broken, imbalanced and uncounterable is great for the game simply because lots of things will die
let's bring back AOE doomsdays, tons of sh-ût will die then
:rollseyes: |

Dirk Action
Sniggerdly Pandemic Legion
183
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Posted - 2013.10.22 17:19:00 -
[4] - Quote
how are you going to use dscan to find out when an interceptor/dictor is on the way when there's a 2 second interval between scans and the interceptor/dictor covers more space than the range of 4 or more scans in that same period? |

Dirk Action
Sniggerdly Pandemic Legion
183
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Posted - 2013.10.22 18:40:00 -
[5] - Quote
Andreus Ixiris wrote:Just a fun, random fact for your consideration:
The average system (50 AU wide) contains something in the region of 113,097,335,529,232,556,584,655 possible 250/250/250 grids. This would be enough to give every active subscriber in EVE Online somewhere around 226,194,671,058,465,113 grids of space (or 3,534,291,735,288,517,393,270,468.75 km-¦) to themselves.
Across EVE's 7930 systems, there is something very, very roughly in the region of 896,861,870,746,814,173,716,314,150 grids. This would be enough to give every active subscriber 1,793,723,741,493,628,347,433 grids (or 28,026,933,460,837,942,928,640,625,000 km-¦). Each player could keep almost exactly 25,873,961,153,274,012 copies of the Earth in such a space.
For every AU you warp, you cross precisely 600,000 grids. An interceptor warping at 12 AU/s crosses 7,200,000 grids a second. It would take an interceptor 3,949,903,244,382 (three trillion, nine hundred and forty nine billion, nine hundred and three million, two thousand and forty four thousand, three hundred and eighty two) years to cross every grid in EVE even if they were all laid out in a straight, unbroken line.
... but you'll still complete it before the whining about the warp changes stops.
are you supposed to be making a point or are you just trying (and failing) to be clever? |

Dirk Action
Sniggerdly Pandemic Legion
187
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Posted - 2013.10.23 14:34:00 -
[6] - Quote
bumping this as it's actually important unlike some marauder pve junk |

Dirk Action
Sniggerdly Pandemic Legion
188
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Posted - 2013.10.25 05:38:00 -
[7] - Quote
HEY CCP THIS IS THE TEST SERVER FEEDBACK SECTION AND YOU HAVE SOME FEEDBACK THAT YOU SHOULD *PROBABLY* TAKE A LOOK AT
EVEN A SIMPLE CONFIRMATION THAT YOU'VE SEEN THIS WOULD DO
THAT MIGHT BE SOMETHING YOU SHOULD REALLY GET ON |

Dirk Action
Sniggerdly Pandemic Legion
188
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Posted - 2013.10.25 05:38:00 -
[8] - Quote
Dirk Action wrote:A perfectly reasonable fix was already suggested. Simply keep warp speed deceleration the way it is pre-Rubicon, giving pilots the chance to see a ship landing on their grid. The initial acceleration being fast is fine since the intent of that change is to see where an enemy is headed and get there before them. Increased acceleration from zero coupled with the higher warp speed of interceptors and dictors achieves this goal easily, but having such ridiculous deceleration coming out of warp is overkill and clearly broken.
There's no need to mess around with server ticks (on hardware that is already routinely stretched to the limit on its 1000ms ticks as it is) or increase dscan range (making dscan unbalanced). Just keep deceleration as it is now.
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Dirk Action
Sniggerdly Pandemic Legion
188
|
Posted - 2013.10.25 05:39:00 -
[9] - Quote
Dirk Action wrote:Alternatively, if you truly want a band aid solution and keep deceleration stupidly fast, give dictors a cooldown period where they are incapable of dropping a bubble for some period of time after dropping out of warp similar to a ship having a locking penalty after coming out of a cloak.
|

Dirk Action
Sniggerdly Pandemic Legion
188
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Posted - 2013.10.25 17:57:00 -
[10] - Quote
Porucznik Borewicz wrote:BTW, this also means that ceptors also instaappear on grid, right?
Right. But interceptors are arguably ok for this change to happen simply because they have a targetted point instead of a bubble.
Still broken, but at least it's manageable to a degree. |

Dirk Action
Sniggerdly Pandemic Legion
193
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Posted - 2013.10.28 17:11:00 -
[11] - Quote
the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
this is due to the fact that the people on the destination grid have zero time to react to an interdictor even if they are fully prepared. this includes having eyes on the interdictor as it warps toward you and you being aligned out.
the fact that Fozzie has come in here and said, "I understand your concerns, and I don't really see the issue" with taking away the option of maneuvering for any number of fleets is simply astounding. nobody in their right mind is asking for a complete rollback to the WARP SPEED or ACCELERATION changes, but unless you somehow make grids stretch to about 5+ AU (which opens up an entirely new can of worms since you'll be seeing an entire mess of ships that have nothing to do with you when travelling or generally playing the game) then the only way this can be balanced again is by keeping warp deceleration as it is now. |

Dirk Action
Sniggerdly Pandemic Legion
193
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Posted - 2013.10.28 17:17:00 -
[12] - Quote
if you have taken steps to protect yourself and your assets through awareness, be it a quiet evening gatecamp, a fleet of coward Tornados or a fu-üking supercapital fleet, you shouldn't be penalized for it. because as it stands now, as soon as an interdictor shows up in a system you might as well completely disregard any sort of maneuverable options you may have had because they won't matter because you can't see the dictor coming. |

Dirk Action
Sniggerdly Pandemic Legion
193
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Posted - 2013.10.28 17:42:00 -
[13] - Quote
CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships. The part of this change you don't like is also virtually the only part that has any impact 
Surely you can make Acceleration and Deceleration two separate things?
I know that "deceleration" in real life is simply acceleration in the opposite direction but for the sake of balance I'd imagine something could be thrown together in EVE. |

Dirk Action
Sniggerdly Pandemic Legion
193
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Posted - 2013.10.29 16:04:00 -
[14] - Quote
v0v
let it be known that the players tried to warn the devs
it'shappening.gif |

Dirk Action
Sniggerdly Pandemic Legion
197
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Posted - 2013.11.05 16:08:00 -
[15] - Quote
Chandaris wrote:Good changes. However I'm kinda annoyed that the warp speed rigs will affect CPU grid. that will eliminate/change their use from a lot of doctrines that would have used them otherwise. (for example the awesome 4 rep scimi one of our guys cooked up that warped as fast as assault frigs for shield AF doctrines)
Other than that, +1
that is pretty busted and deserved a nerf~ |
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